Minor Update - Object Rendering change

+ RenderPass (render object in a vector)
This commit is contained in:
2025-01-11 13:53:35 +01:00
parent bce659e55d
commit 915c0cdd7f
9 changed files with 220 additions and 155 deletions

View File

@@ -13,7 +13,7 @@ public:
XMVECTOR GetGravity() const; // Get the gravity value
void SetGravity(XMVECTOR gravity); // Define the gravity value
void ApplyGravity(Object*, float, float); // Apply gravity to an object
void ApplyGravity(Object*, float); // Apply gravity to an object
void AddForce(Object*, XMVECTOR);
bool IsColliding(Object*, Object*);
bool CubesOverlap(Object*, Object*);