Minor Update - Object Rendering change
+ RenderPass (render object in a vector)
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@@ -13,7 +13,7 @@ public:
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XMVECTOR GetGravity() const; // Get the gravity value
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void SetGravity(XMVECTOR gravity); // Define the gravity value
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void ApplyGravity(Object*, float, float); // Apply gravity to an object
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void ApplyGravity(Object*, float); // Apply gravity to an object
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void AddForce(Object*, XMVECTOR);
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bool IsColliding(Object*, Object*);
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bool CubesOverlap(Object*, Object*);
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