Terrain Window
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@@ -23,7 +23,7 @@ using namespace std;
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////////////////////////////////////////////////////////////////////////////////
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class ModelClass
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{
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private:
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protected:
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struct VertexType
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{
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@@ -65,10 +65,11 @@ private:
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private:
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ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
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int m_vertexCount, m_indexCount;
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TextureClass* m_Texture;
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protected:
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ModelType* m_model;
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int m_vertexCount, m_indexCount;
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};
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#endif
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