Patch Update - Skybox Shader wip - V9.3.2

This commit is contained in:
2025-05-01 18:41:32 +02:00
parent f1c13a3c8c
commit 96b0d0e72d
12 changed files with 739 additions and 236 deletions

View File

@@ -45,20 +45,20 @@ public:
bool RenderWaterShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, float, float);
bool RenderCelShadingShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
bool RenderSunlightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
bool RenderSkyboxShader(
ID3D11DeviceContext* deviceContext,
int indexCount,
XMMATRIX worldMatrix,
XMMATRIX viewMatrix,
XMMATRIX projectionMatrix,
ID3D11ShaderResourceView* front,
ID3D11ShaderResourceView* back,
ID3D11ShaderResourceView* left,
ID3D11ShaderResourceView* right,
ID3D11ShaderResourceView* top,
ID3D11ShaderResourceView* bottom,
XMFLOAT4 sunDiffuseColor
);
bool RenderSkyboxShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
// ID3D11DeviceContext* deviceContext,
// int indexCount,
// XMMATRIX worldMatrix,
// XMMATRIX viewMatrix,
// XMMATRIX projectionMatrix,
// ID3D11ShaderResourceView* front,
// ID3D11ShaderResourceView* back,
// ID3D11ShaderResourceView* left,
// ID3D11ShaderResourceView* right,
// ID3D11ShaderResourceView* top,
// ID3D11ShaderResourceView* bottom,
// XMFLOAT4 sunDiffuseColor
// );
private:
TextureShaderClass* m_TextureShader;