Ajout Sprites + timer + ObjToTxt enlever

ObjToTxt à remplacer pour directement ouvrir un .obj
This commit is contained in:
StratiX0
2024-03-27 11:24:25 +01:00
parent 4f4e4bca44
commit 99af9f5f64
22 changed files with 707 additions and 3058 deletions

View File

@@ -0,0 +1,63 @@
#include "timerclass.h"
TimerClass::TimerClass()
{
}
TimerClass::TimerClass(const TimerClass& other)
{
}
TimerClass::~TimerClass()
{
}
bool TimerClass::Initialize()
{
INT64 frequency;
// Get the cycles per second speed for this system.
QueryPerformanceFrequency((LARGE_INTEGER*)&frequency);
if (frequency == 0)
{
return false;
}
// Store it in floating point.
m_frequency = (float)frequency;
// Get the initial start time.
QueryPerformanceCounter((LARGE_INTEGER*)&m_startTime);
return true;
}
void TimerClass::Frame()
{
INT64 currentTime;
INT64 elapsedTicks;
// Query the current time.
QueryPerformanceCounter((LARGE_INTEGER*)&currentTime);
// Calculate the difference in time since the last time we queried for the current time.
elapsedTicks = currentTime - m_startTime;
// Calculate the frame time.
m_frameTime = (float)elapsedTicks / m_frequency;
// Restart the timer.
m_startTime = currentTime;
return;
}
float TimerClass::GetTime()
{
return m_frameTime;
}