Ajout Sprites + timer + ObjToTxt enlever
ObjToTxt à remplacer pour directement ouvrir un .obj
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@@ -64,7 +64,7 @@ public:
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ModelClass(const ModelClass&);
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~ModelClass();
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*);
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*);
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void Shutdown();
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void Render(ID3D11DeviceContext*);
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@@ -82,8 +82,6 @@ private:
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bool LoadModel(char*);
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void ReleaseModel();
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void ConvertObjToTxt(const std::string&, const std::string&);
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private:
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ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
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int m_vertexCount, m_indexCount;
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