Adds basic audio component functionality
Adds basic audio component and loads default sound for testing Adds default sounds to the assets folder and includes them in the project.
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@@ -474,6 +474,8 @@
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<Content Include="assets\Model\TXT\wall.txt" />
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<Content Include="assets\Model\TXT\water.txt" />
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<CopyFileToFolders Include="assets\Texture\alpha01.png" />
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<Content Include="assets\sounds\default.mp3" />
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<Content Include="assets\sounds\default.opus" />
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<Content Include="assets\Texture\dirt01.png" />
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<Content Include="assets\Texture\EmptyTexture.png" />
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<Content Include="assets\Texture\font01.png" />
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@@ -503,6 +505,7 @@
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<None Include="assets\sounds\default.opus" />
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<None Include="assets\Texture\imgui.ini" />
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<None Include="packages.config" />
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</ItemGroup>
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@@ -586,6 +589,13 @@
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="assets\sounds\default.mp3">
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<FileType>Document</FileType>
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)sounds</DestinationFolders>
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)sounds</DestinationFolders>
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</CopyFileToFolders>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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@@ -64,6 +64,9 @@
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<Filter Include="Fichiers d%27en-tête\System">
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<UniqueIdentifier>{567548ae-97a4-413e-8d44-86d6e8252487}</UniqueIdentifier>
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</Filter>
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<Filter Include="Assets\sounds">
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<UniqueIdentifier>{07d9b560-f7ad-4828-9317-3638b07359f1}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="include\backends\imgui_impl_dx11.cpp">
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@@ -470,6 +473,9 @@
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<ClInclude Include="src\inc\system\ecs\systems\render_system.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="src\inc\system\ecs\components\audio_component.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="KhaoticIcon.ico">
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@@ -662,11 +668,17 @@
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<CopyFileToFolders Include="assets\Model\TXT\water.txt">
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<Filter>Assets\Model\TXT</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="assets\sounds\default.mp3">
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<Filter>Assets\sounds</Filter>
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="assets\Texture\imgui.ini">
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<Filter>Texture</Filter>
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</None>
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<None Include="assets\sounds\default.opus">
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<Filter>Assets\sounds</Filter>
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</None>
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</ItemGroup>
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</Project>
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@@ -98,9 +98,14 @@ public:
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ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Erreur: %s", m_lastError.c_str());
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}
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static char path[256] = "F:/Github_Repo/khaotic-engine-Reborn/x64/Release/assets/sounds/default.mp3";
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// exe path + assets/sounds/default.mp3
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std::filesystem::path defaultSoundPath = std::filesystem::current_path() / "assets" / "sounds" / "default.mp3";
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std::string defaultSoundPathStr = defaultSoundPath.string();// Input text with default path
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char path[260];
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strncpy_s(path, m_soundPath.empty() ? defaultSoundPathStr.c_str() : m_soundPath.c_str(), sizeof(path));
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path[sizeof(path) - 1] = '\0'; // Assurer la termination nulle
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ImGui::InputText("Chemin du fichier", path, sizeof(path));
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if (ImGui::Button("Charger le son")) {
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if (!Load(path)) {
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// L'erreur est d<>j<EFBFBD> d<>finie dans Load()
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