feat: object id et objects collisions
feat: + Ajout d'un id pour chaque objet cree + Ajout de collision entre les objets
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@@ -64,8 +64,8 @@ public:
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int GetScreenWidth() const;
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int GetScreenHeight() const;
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float GetSpeed() const { return speed; };
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void SetSpeed(float speed) { this->speed = speed; };
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float GetSpeed() const { return m_speed; };
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void SetSpeed(float speed) { this->m_speed = speed; };
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void AddCube();
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void DeleteKobject(int index);
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@@ -116,8 +116,9 @@ private :
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Object* m_SelectedObject;
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std::vector<Object*> m_cubes;
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std::vector<Object*> m_terrainChunk;
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float speed = 0.1f; // speed for the demo spinning object
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float m_speed = 0.1f; // speed for the demo spinning object
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std::vector<Object*> m_object;
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int m_ObjectId = 0;
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// ----------------------------------- //
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// ------------- LIGHTS -------------- //
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