minor log - update
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@@ -222,8 +222,11 @@ bool SystemClass::Frame()
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LRESULT CALLBACK SystemClass::MessageHandler(HWND hwnd, UINT umsg, WPARAM wparam, LPARAM lparam)
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{
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Logger::Get().Log("Message received: " + std::to_string(umsg), __FILE__, __LINE__, Logger::LogLevel::Input);
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if (ImGui_ImplWin32_WndProcHandler(hwnd, umsg, wparam, lparam))
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{
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Logger::Get().Log("ImGui_ImplWin32_WndProcHandler handled the message", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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@@ -232,6 +235,7 @@ LRESULT CALLBACK SystemClass::MessageHandler(HWND hwnd, UINT umsg, WPARAM wparam
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// Check if a key has been pressed on the keyboard.
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case WM_KEYDOWN:
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{
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Logger::Get().Log("WM_KEYDOWN received: " + std::to_string(wparam), __FILE__, __LINE__, Logger::LogLevel::Input);
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// If a key is pressed send it to the input object so it can record that state.
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m_Input->KeyDown((unsigned int)wparam);
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return 0;
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@@ -240,6 +244,7 @@ LRESULT CALLBACK SystemClass::MessageHandler(HWND hwnd, UINT umsg, WPARAM wparam
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// Check if a key has been released on the keyboard.
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case WM_KEYUP:
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{
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Logger::Get().Log("WM_KEYUP received: " + std::to_string(wparam), __FILE__, __LINE__,Logger::LogLevel::Input);
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// If a key is released then send it to the input object so it can unset the state for that key.
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m_Input->KeyUp((unsigned int)wparam);
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return 0;
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