Minor: Ajout Specular map shader dans le shader manager
This commit is contained in:
@@ -20,8 +20,6 @@
|
||||
#include "textclass.h"
|
||||
#include "fpsclass.h"
|
||||
#include "inputclass.h"
|
||||
#include "normalmapshaderclass.h"
|
||||
#include "specmapshaderclass.h"
|
||||
#include "shadermanagerclass.h"
|
||||
#include "modellistclass.h"
|
||||
#include "positionclass.h"
|
||||
@@ -80,7 +78,6 @@ private:
|
||||
FpsClass* m_Fps;
|
||||
TextClass* m_FpsString;
|
||||
int m_previousFps;
|
||||
SpecMapShaderClass* m_SpecMapShader;
|
||||
ShaderManagerClass* m_ShaderManager;
|
||||
ModelListClass* m_ModelList;
|
||||
PositionClass* m_Position;
|
||||
|
||||
Reference in New Issue
Block a user