Minor Update - Gestion des Texture Update
Feat : + Utilisation de vector pour stocker les texture filename ~ Refonte du chargement des textures
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@@ -329,7 +329,7 @@ void SpriteClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
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bool SpriteClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* filename)
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{
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char textureFilename[128];
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std::string textureFilename;
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std::ifstream fin;
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int i, j;
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char input;
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