Minor Update - Gestion des Texture Update

Feat :

+ Utilisation de vector pour stocker les texture filename
~ Refonte du chargement des textures
This commit is contained in:
2024-04-12 17:11:06 +02:00
parent 42226741ce
commit aa4f1146b7
6 changed files with 54 additions and 102 deletions

View File

@@ -329,7 +329,7 @@ void SpriteClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
bool SpriteClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* filename)
{
char textureFilename[128];
std::string textureFilename;
std::ifstream fin;
int i, j;
char input;