Minor Update - Gestion des Texture Update
Feat : + Utilisation de vector pour stocker les texture filename ~ Refonte du chargement des textures
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@@ -82,7 +82,7 @@ public:
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ModelClass(const ModelClass&);
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~ModelClass();
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*, char*, char*, char*, char*);
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, vector<string>);
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void Shutdown();
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void Render(ID3D11DeviceContext*);
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@@ -93,7 +93,7 @@ private:
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bool InitializeBuffers(ID3D11Device*);
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void ShutdownBuffers();
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void RenderBuffers(ID3D11DeviceContext*);
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bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*, char*, char*, char*);
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bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, vector<string> filename);
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void ReleaseTextures();
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bool LoadModel(char*);
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