Merge Main into ImGui-V2
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@@ -14,26 +14,24 @@
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#include <filesystem>
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#include "lightmapshaderclass.h"
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#include "multitextureshaderclass.h"
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#include "alphamapshaderclass.h"
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#include "bitmapclass.h"
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#include "textureshaderclass.h"
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#include "spriteclass.h"
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#include "textureshaderclass.h"
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#include "timerclass.h"
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#include "fontshaderclass.h"
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#include "fontclass.h"
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#include "textclass.h"
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#include "fpsclass.h"
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#include "inputclass.h"
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#include "normalmapshaderclass.h"
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#include "specmapshaderclass.h"
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#include "shadermanagerclass.h"
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#include "modellistclass.h"
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#include "positionclass.h"
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#include "frustumclass.h"
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#include "rendertextureclass.h"
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#include "displayplaneclass.h"
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#include "translateshaderclass.h"
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#include "reflectionshaderclass.h"
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#include "transparentshaderclass.h"
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/////////////
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@@ -89,7 +87,7 @@ public:
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std::vector<LightClass*> GetLights() const { return m_Lights; };
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private:
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bool Render(float, float, float, float);
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bool Render(float, float, float, float, float);
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bool UpdateMouseStrings(int, int, bool);
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bool UpdateFps();
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bool UpdateRenderCountString(int);
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@@ -104,6 +102,9 @@ private :
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D3DClass* m_Direct3D;
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IDXGISwapChain* m_swapChain;
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ModelClass* m_Model;
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TextureShaderClass* m_TextureShader;
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/*TransparentShaderClass* m_TransparentShader;*/
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ShaderManagerClass* m_ShaderManager;
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ModelListClass* m_ModelList;
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// ------------------------------------- //
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@@ -142,13 +143,7 @@ private :
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LightShaderClass* m_LightShader;
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LightMapShaderClass* m_LightMapShader;
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MultiTextureShaderClass* m_MultiTextureShader;
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AlphaMapShaderClass* m_AlphaMapShader;
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TextureShaderClass* m_TextureShader;
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FontShaderClass* m_FontShader;
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NormalMapShaderClass* m_NormalMapShader;
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SpecMapShaderClass* m_SpecMapShader;
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TranslateShaderClass* m_TranslateShader;
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ReflectionShaderClass* m_ReflectionShader;
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BitmapClass* m_Bitmap;
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@@ -165,7 +160,6 @@ private :
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FpsClass* m_Fps;
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TextClass* m_FpsString;
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int m_previousFps;
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};
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#endif
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