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@@ -9,6 +9,7 @@
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#include <imgui_impl_win32.h>
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#include <windows.h>
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#include <deque>
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#include "rendertextureclass.h"
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class ApplicationClass;
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@@ -47,6 +48,16 @@ public:
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bool m_EnableCelShading;
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private:
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// --------------------------------------------- //
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// ----------------- Functions ----------------- //
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// --------------------------------------------- //
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// --------------------------------------------- //
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// ----------------- Variables ----------------- //
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// --------------------------------------------- //
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bool showObjectWindow;
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bool showTerrainWindow;
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bool showLightWindow;
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@@ -62,6 +73,8 @@ private:
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ID3D11DeviceContext* m_deviceContext;
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ImVec2 windowSize;
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RenderTextureClass* m_renderTexture;
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const std::deque<Logger::LogEntry>& logBuffer = Logger::Get().GetLogBuffer();
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};
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