Minor Update - Logger Tweak
This commit is contained in:
@@ -23,7 +23,7 @@ ColorShaderClass::~ColorShaderClass()
|
||||
|
||||
bool ColorShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
|
||||
{
|
||||
Logger::Get().Log("Initializing ColorShaderClass", __FILE__, __LINE__);
|
||||
Logger::Get().Log("Initializing ColorShaderClass", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
bool result;
|
||||
wchar_t vsFilename[128];
|
||||
@@ -55,7 +55,7 @@ bool ColorShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
|
||||
return false;
|
||||
}
|
||||
|
||||
Logger::Get().Log("ColorShaderClass initialized", __FILE__, __LINE__);
|
||||
Logger::Get().Log("ColorShaderClass initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -90,7 +90,7 @@ bool ColorShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCount
|
||||
|
||||
bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
|
||||
{
|
||||
Logger::Get().Log("Initializing shader", __FILE__, __LINE__);
|
||||
Logger::Get().Log("Initializing shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
HRESULT result;
|
||||
ID3D10Blob* errorMessage;
|
||||
@@ -213,41 +213,49 @@ bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR*
|
||||
return false;
|
||||
}
|
||||
|
||||
Logger::Get().Log("Shader initialized", __FILE__, __LINE__);
|
||||
Logger::Get().Log("Shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ColorShaderClass::ShutdownShader()
|
||||
{
|
||||
Logger::Get().Log("Shutting down shader", __FILE__, __LINE__);
|
||||
Logger::Get().Log("Shutting down shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
|
||||
// Release the matrix constant buffer.
|
||||
if (m_matrixBuffer)
|
||||
{
|
||||
Logger::Get().Log("Releasing matrix buffer", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
m_matrixBuffer->Release();
|
||||
m_matrixBuffer = 0;
|
||||
Logger::Get().Log("Matrix buffer released", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
}
|
||||
|
||||
// Release the layout.
|
||||
if (m_layout)
|
||||
{
|
||||
Logger::Get().Log("Releasing layout", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
m_layout->Release();
|
||||
m_layout = 0;
|
||||
Logger::Get().Log("Layout released", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
}
|
||||
|
||||
// Release the pixel shader.
|
||||
if (m_pixelShader)
|
||||
{
|
||||
Logger::Get().Log("Releasing pixel shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
m_pixelShader->Release();
|
||||
m_pixelShader = 0;
|
||||
Logger::Get().Log("Pixel shader released", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
}
|
||||
|
||||
// Release the vertex shader.
|
||||
if (m_vertexShader)
|
||||
{
|
||||
Logger::Get().Log("Releasing vertex shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
m_vertexShader->Release();
|
||||
m_vertexShader = 0;
|
||||
Logger::Get().Log("Vertex shader released", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
}
|
||||
|
||||
Logger::Get().Log("Shader shut down", __FILE__, __LINE__);
|
||||
|
||||
Reference in New Issue
Block a user