Minor Update - Logger Tweak
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@@ -26,7 +26,7 @@ MultiTextureShaderClass::~MultiTextureShaderClass()
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bool MultiTextureShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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{
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Logger::Get().Log("Initializing MultiTextureShaderClass", __FILE__, __LINE__);
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Logger::Get().Log("Initializing MultiTextureShaderClass", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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bool result;
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wchar_t vsFilename[128];
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@@ -57,6 +57,8 @@ bool MultiTextureShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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return false;
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}
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Logger::Get().Log("MultiTextureShaderClass initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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@@ -90,7 +92,7 @@ bool MultiTextureShaderClass::Render(ID3D11DeviceContext* deviceContext, int ind
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bool MultiTextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
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{
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Logger::Get().Log("Initializing the shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing the shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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HRESULT result;
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ID3D10Blob* errorMessage;
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@@ -244,14 +246,14 @@ bool MultiTextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd,
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return false;
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}
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Logger::Get().Log("Shader initialized", __FILE__, __LINE__);
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Logger::Get().Log("Shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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void MultiTextureShaderClass::ShutdownShader()
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{
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Logger::Get().Log("Shutting down the shader", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down the shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the sampler state.
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if (m_sampleState)
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@@ -288,7 +290,7 @@ void MultiTextureShaderClass::ShutdownShader()
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m_vertexShader = 0;
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}
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Logger::Get().Log("Shader shut down", __FILE__, __LINE__);
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Logger::Get().Log("Shader shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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