Minor Update - Logger Tweak
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@@ -20,7 +20,7 @@ BitmapClass::~BitmapClass()
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bool BitmapClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, int screenWidth, int screenHeight, char* textureFilename, int renderX, int renderY)
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{
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Logger::Get().Log("Initializing bitmap class", __FILE__, __LINE__);
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Logger::Get().Log("Initializing bitmap class", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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bool result;
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@@ -48,7 +48,7 @@ bool BitmapClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceCo
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return false;
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}
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Logger::Get().Log("Bitmap class initialized", __FILE__, __LINE__);
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Logger::Get().Log("Bitmap class initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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@@ -95,7 +95,7 @@ ID3D11ShaderResourceView* BitmapClass::GetTexture()
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bool BitmapClass::InitializeBuffers(ID3D11Device* device)
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{
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Logger::Get().Log("Initializing buffers", __FILE__, __LINE__);
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Logger::Get().Log("Initializing buffers", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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VertexType* vertices;
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unsigned long* indices;
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@@ -178,27 +178,35 @@ bool BitmapClass::InitializeBuffers(ID3D11Device* device)
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delete[] indices;
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indices = 0;
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Logger::Get().Log("Buffers initialized", __FILE__, __LINE__);
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Logger::Get().Log("Buffers initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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void BitmapClass::ShutdownBuffers()
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{
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Logger::Get().Log("Shutting down buffers", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the index buffer.
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if (m_indexBuffer)
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{
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Logger::Get().Log("Releasing index buffer", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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m_indexBuffer->Release();
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m_indexBuffer = 0;
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Logger::Get().Log("Index buffer released", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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}
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// Release the vertex buffer.
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if (m_vertexBuffer)
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{
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Logger::Get().Log("Releasing vertex buffer", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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m_vertexBuffer->Release();
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m_vertexBuffer = 0;
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Logger::Get().Log("Vertex buffer released", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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}
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Logger::Get().Log("Buffers shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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@@ -329,14 +337,19 @@ bool BitmapClass::LoadTexture(ID3D11Device* device, ID3D11DeviceContext* deviceC
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void BitmapClass::ReleaseTexture()
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{
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Logger::Get().Log("Releasing texture", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the texture object.
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if (m_Texture)
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{
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Logger::Get().Log("Releasing texture object", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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m_Texture->Shutdown();
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delete m_Texture;
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m_Texture = 0;
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Logger::Get().Log("Texture object released", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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}
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Logger::Get().Log("Texture released", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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