Minor Update - Logger Tweak
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@@ -24,7 +24,7 @@ FontShaderClass::~FontShaderClass()
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bool FontShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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{
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Logger::Get().Log("Initializing FontShaderClass", __FILE__, __LINE__);
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Logger::Get().Log("Initializing FontShaderClass", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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bool result;
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wchar_t vsFilename[128];
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@@ -55,7 +55,7 @@ bool FontShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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return false;
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}
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Logger::Get().Log("FontShaderClass initialized", __FILE__, __LINE__);
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Logger::Get().Log("FontShaderClass initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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@@ -90,7 +90,7 @@ bool FontShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCount,
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bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
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{
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Logger::Get().Log("Initializing shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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HRESULT result;
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ID3D10Blob* errorMessage;
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@@ -253,14 +253,14 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
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return false;
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}
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Logger::Get().Log("Shader initialized", __FILE__, __LINE__);
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Logger::Get().Log("Shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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void FontShaderClass::ShutdownShader()
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{
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Logger::Get().Log("Shutting down shader", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the pixel constant buffer.
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if (m_pixelBuffer)
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@@ -304,7 +304,7 @@ void FontShaderClass::ShutdownShader()
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m_vertexShader = 0;
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}
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Logger::Get().Log("Shader shut down", __FILE__, __LINE__);
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Logger::Get().Log("Shader shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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