Minor Update - Logger Tweak
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@@ -24,7 +24,7 @@ NormalMapShaderClass::~NormalMapShaderClass()
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bool NormalMapShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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{
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Logger::Get().Log("Initializing normal map shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing normal map shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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bool result;
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wchar_t vsFilename[128];
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@@ -55,6 +55,8 @@ bool NormalMapShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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return false;
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}
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Logger::Get().Log("Successfully initialized normal map shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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@@ -77,7 +79,7 @@ bool NormalMapShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexC
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result = SetShaderParameters(deviceContext, worldMatrix, viewMatrix, projectionMatrix, texture1, texture2, lightDirection, diffuseColor);
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if (!result)
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{
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Logger::Get().Log("Failed to set the shader parameters that will be used for rendering", __FILE__, __LINE__);
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Logger::Get().Log("Failed to set the shader parameters that will be used for rendering", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -90,7 +92,7 @@ bool NormalMapShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexC
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bool NormalMapShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
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{
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Logger::Get().Log("Initializing normal map shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing normal map shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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HRESULT result;
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ID3D10Blob* errorMessage;
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@@ -277,7 +279,7 @@ bool NormalMapShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCH
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return false;
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}
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Logger::Get().Log("Successfully initialized normal map shader", __FILE__, __LINE__);
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Logger::Get().Log("Successfully initialized normal map shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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@@ -285,7 +287,7 @@ bool NormalMapShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCH
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void NormalMapShaderClass::ShutdownShader()
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{
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Logger::Get().Log("Shutting down normal map shader", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down normal map shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the light constant buffer.
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if (m_lightBuffer)
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@@ -329,7 +331,7 @@ void NormalMapShaderClass::ShutdownShader()
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m_vertexShader = 0;
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}
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Logger::Get().Log("Successfully shut down normal map shader", __FILE__, __LINE__);
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Logger::Get().Log("Successfully shut down normal map shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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