Minor Update - Logger Tweak
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@@ -21,7 +21,7 @@ ReflectionShaderClass::~ReflectionShaderClass()
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bool ReflectionShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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{
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Logger::Get().Log("Initializing reflection shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing reflection shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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bool result;
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wchar_t vsFilename[128];
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@@ -52,6 +52,8 @@ bool ReflectionShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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return false;
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}
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Logger::Get().Log("Reflection shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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@@ -85,7 +87,7 @@ bool ReflectionShaderClass::Render(ID3D11DeviceContext* deviceContext, int index
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bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
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{
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Logger::Get().Log("Initializing reflection shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing reflection shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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HRESULT result;
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ID3D10Blob* errorMessage;
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@@ -245,14 +247,14 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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return false;
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}
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Logger::Get().Log("Reflection shader initialized", __FILE__, __LINE__);
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Logger::Get().Log("Reflection shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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void ReflectionShaderClass::ShutdownShader()
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{
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Logger::Get().Log("Shutting down reflection shader", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down reflection shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the reflection constant buffer.
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if (m_reflectionBuffer)
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@@ -296,7 +298,7 @@ void ReflectionShaderClass::ShutdownShader()
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m_vertexShader = 0;
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}
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Logger::Get().Log("Reflection shader shut down", __FILE__, __LINE__);
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Logger::Get().Log("Reflection shader shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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