Minor Update - Logger Tweak
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@@ -21,7 +21,7 @@ RenderTextureClass::~RenderTextureClass()
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bool RenderTextureClass::Initialize(ID3D11Device * device, int textureWidth, int textureHeight, float screenDepth, float screenNear, int format)
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{
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Logger::Get().Log("Initializing RenderTextureClass", __FILE__, __LINE__);
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Logger::Get().Log("Initializing RenderTextureClass", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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D3D11_TEXTURE2D_DESC textureDesc;
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HRESULT result;
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@@ -155,14 +155,14 @@ bool RenderTextureClass::Initialize(ID3D11Device * device, int textureWidth, int
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// Create an orthographic projection matrix for 2D rendering.
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m_orthoMatrix = XMMatrixOrthographicLH((float)textureWidth, (float)textureHeight, screenNear, screenDepth);
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Logger::Get().Log("RenderTextureClass initialized", __FILE__, __LINE__);
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Logger::Get().Log("RenderTextureClass initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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void RenderTextureClass::Shutdown()
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{
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Logger::Get().Log("Shutting down RenderTextureClass", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down RenderTextureClass", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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if (m_depthStencilView)
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{
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@@ -194,7 +194,7 @@ void RenderTextureClass::Shutdown()
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m_renderTargetTexture = 0;
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}
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Logger::Get().Log("RenderTextureClass shut down", __FILE__, __LINE__);
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Logger::Get().Log("RenderTextureClass shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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