Minor Update - Logger Tweak

This commit is contained in:
2024-04-23 15:43:02 +02:00
parent 3912b443d5
commit b0384dd30d
27 changed files with 217 additions and 138 deletions

View File

@@ -26,7 +26,7 @@ ShaderManagerClass::~ShaderManagerClass()
bool ShaderManagerClass::Initialize(ID3D11Device* device, HWND hwnd)
{
Logger::Get().Log("Initializing ShaderManagerClass", __FILE__, __LINE__);
Logger::Get().Log("Initializing ShaderManagerClass", __FILE__, __LINE__, Logger::LogLevel::Initialize);
bool result;
@@ -100,13 +100,13 @@ bool ShaderManagerClass::Initialize(ID3D11Device* device, HWND hwnd)
return false;
}
Logger::Get().Log("ShaderManagerClass initialized", __FILE__, __LINE__);
// Create and initialize the light shader object.
m_LightShader = new LightShaderClass;
result = m_LightShader->Initialize(device, hwnd);
if (!result)
{
Logger::Get().Log("Error initializing LightShaderClass", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -116,15 +116,18 @@ bool ShaderManagerClass::Initialize(ID3D11Device* device, HWND hwnd)
result = m_LightMapShader->Initialize(device, hwnd);
if (!result)
{
Logger::Get().Log("Error initializing LightMapShaderClass", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
Logger::Get().Log("ShaderManagerClass initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
return true;
}
void ShaderManagerClass::Shutdown()
{
Logger::Get().Log("Shutting down ShaderManagerClass", __FILE__, __LINE__);
Logger::Get().Log("Shutting down ShaderManagerClass", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
// Release the normal map shader object.
if (m_NormalMapShader)
@@ -182,7 +185,6 @@ void ShaderManagerClass::Shutdown()
m_TransparentShader = 0;
}
Logger::Get().Log("ShaderManagerClass shut down", __FILE__, __LINE__);
// Release the light shader object.
if (m_LightShader)
{
@@ -199,6 +201,8 @@ void ShaderManagerClass::Shutdown()
m_LightMapShader = 0;
}
Logger::Get().Log("ShaderManagerClass shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
return;
}