Minor Update - Logger Tweak
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@@ -26,7 +26,7 @@ ShaderManagerClass::~ShaderManagerClass()
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bool ShaderManagerClass::Initialize(ID3D11Device* device, HWND hwnd)
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{
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Logger::Get().Log("Initializing ShaderManagerClass", __FILE__, __LINE__);
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Logger::Get().Log("Initializing ShaderManagerClass", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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bool result;
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@@ -100,13 +100,13 @@ bool ShaderManagerClass::Initialize(ID3D11Device* device, HWND hwnd)
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return false;
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}
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Logger::Get().Log("ShaderManagerClass initialized", __FILE__, __LINE__);
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// Create and initialize the light shader object.
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m_LightShader = new LightShaderClass;
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result = m_LightShader->Initialize(device, hwnd);
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if (!result)
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{
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Logger::Get().Log("Error initializing LightShaderClass", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -116,15 +116,18 @@ bool ShaderManagerClass::Initialize(ID3D11Device* device, HWND hwnd)
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result = m_LightMapShader->Initialize(device, hwnd);
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if (!result)
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{
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Logger::Get().Log("Error initializing LightMapShaderClass", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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Logger::Get().Log("ShaderManagerClass initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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void ShaderManagerClass::Shutdown()
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{
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Logger::Get().Log("Shutting down ShaderManagerClass", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down ShaderManagerClass", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the normal map shader object.
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if (m_NormalMapShader)
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@@ -182,7 +185,6 @@ void ShaderManagerClass::Shutdown()
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m_TransparentShader = 0;
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}
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Logger::Get().Log("ShaderManagerClass shut down", __FILE__, __LINE__);
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// Release the light shader object.
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if (m_LightShader)
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{
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@@ -199,6 +201,8 @@ void ShaderManagerClass::Shutdown()
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m_LightMapShader = 0;
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}
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Logger::Get().Log("ShaderManagerClass shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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