Minor Update - Logger Tweak
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@@ -23,7 +23,7 @@ TextureShaderClass::~TextureShaderClass()
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bool TextureShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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{
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Logger::Get().Log("Initializing texture shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing texture shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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bool result;
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wchar_t vsFilename[128];
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@@ -53,7 +53,7 @@ bool TextureShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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return false;
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}
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Logger::Get().Log("Texture shader initialized", __FILE__, __LINE__);
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Logger::Get().Log("Texture shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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@@ -88,7 +88,7 @@ bool TextureShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCou
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bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
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{
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Logger::Get().Log("Initializing shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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HRESULT result;
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ID3D10Blob* errorMessage;
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@@ -232,14 +232,14 @@ bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR
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return false;
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}
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Logger::Get().Log("Shader initialized", __FILE__, __LINE__);
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Logger::Get().Log("Shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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void TextureShaderClass::ShutdownShader()
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{
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Logger::Get().Log("Shutting down shader", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the sampler state.
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if (m_sampleState)
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@@ -276,7 +276,7 @@ void TextureShaderClass::ShutdownShader()
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m_vertexShader = 0;
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}
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Logger::Get().Log("Shader shut down", __FILE__, __LINE__);
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Logger::Get().Log("Shader shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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