Minor Update - Logger Tweak

This commit is contained in:
2024-04-23 15:43:02 +02:00
parent 3912b443d5
commit b0384dd30d
27 changed files with 217 additions and 138 deletions

View File

@@ -24,7 +24,7 @@ TranslateShaderClass::~TranslateShaderClass()
bool TranslateShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
{
Logger::Get().Log("Initilaizing TranslateShaderClass", __FILE__, __LINE__);
Logger::Get().Log("Initilaizing TranslateShaderClass", __FILE__, __LINE__, Logger::LogLevel::Initialize);
bool result;
wchar_t vsFilename[128];
@@ -55,7 +55,7 @@ bool TranslateShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
return false;
}
Logger::Get().Log("TranslateShaderClass initialized", __FILE__, __LINE__);
Logger::Get().Log("TranslateShaderClass initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
return true;
}
@@ -92,7 +92,7 @@ bool TranslateShaderClass::Render(ID3D11DeviceContext * deviceContext, int index
bool TranslateShaderClass::InitializeShader(ID3D11Device * device, HWND hwnd, WCHAR * vsFilename, WCHAR * psFilename)
{
Logger::Get().Log("Initializing translate shader", __FILE__, __LINE__);
Logger::Get().Log("Initializing translate shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
HRESULT result;
ID3D10Blob* errorMessage;
@@ -255,7 +255,7 @@ bool TranslateShaderClass::InitializeShader(ID3D11Device * device, HWND hwnd, WC
return false;
}
Logger::Get().Log("Translate shader initialized", __FILE__, __LINE__);
Logger::Get().Log("Translate shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
return true;
}
@@ -263,7 +263,7 @@ bool TranslateShaderClass::InitializeShader(ID3D11Device * device, HWND hwnd, WC
void TranslateShaderClass::ShutdownShader()
{
Logger::Get().Log("Shutting down translate shader", __FILE__, __LINE__);
Logger::Get().Log("Shutting down translate shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
// Release the texture translation constant buffer.
if (m_translateBuffer)
@@ -307,7 +307,7 @@ void TranslateShaderClass::ShutdownShader()
m_vertexShader = 0;
}
Logger::Get().Log("Translate shader shut down", __FILE__, __LINE__);
Logger::Get().Log("Translate shader shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
return;
}