Minor Update - Logger Tweak

This commit is contained in:
2024-04-23 15:43:02 +02:00
parent 3912b443d5
commit b0384dd30d
27 changed files with 217 additions and 138 deletions

View File

@@ -24,7 +24,7 @@ TransparentShaderClass::~TransparentShaderClass()
bool TransparentShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
{
Logger::Get().Log("Initializing TransparentShaderClass", __FILE__, __LINE__);
Logger::Get().Log("Initializing TransparentShaderClass", __FILE__, __LINE__, Logger::LogLevel::Initialize);
bool result;
wchar_t vsFilename[128];
@@ -55,7 +55,7 @@ bool TransparentShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
return false;
}
Logger::Get().Log("TransparentShaderClass initialized", __FILE__, __LINE__);
Logger::Get().Log("TransparentShaderClass initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
return true;
}
@@ -92,7 +92,7 @@ bool TransparentShaderClass::Render(ID3D11DeviceContext* deviceContext, int inde
bool TransparentShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
{
Logger::Get().Log("Initializing transparent shader", __FILE__, __LINE__);
Logger::Get().Log("Initializing transparent shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
HRESULT result;
ID3D10Blob* errorMessage;
@@ -255,7 +255,7 @@ bool TransparentShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, W
return false;
}
Logger::Get().Log("Transparent shader initialized", __FILE__, __LINE__);
Logger::Get().Log("Transparent shader initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
return true;
}
@@ -263,7 +263,7 @@ bool TransparentShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, W
void TransparentShaderClass::ShutdownShader()
{
Logger::Get().Log("Shutting down transparent shader", __FILE__, __LINE__);
Logger::Get().Log("Shutting down transparent shader", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
// Release the transparent constant buffer.
if (m_transparentBuffer)
@@ -307,7 +307,7 @@ void TransparentShaderClass::ShutdownShader()
m_vertexShader = 0;
}
Logger::Get().Log("Transparent shader shut down", __FILE__, __LINE__);
Logger::Get().Log("Transparent shader shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
return;
}