render to texture sans modif applicationclass.cpp
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@@ -27,6 +27,9 @@
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#include "modellistclass.h"
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#include "positionclass.h"
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#include "frustumclass.h"
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#include "rendertextureclass.h"
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#include "displayplaneclass.h"
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/////////////
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@@ -57,6 +60,7 @@ private:
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bool UpdateMouseStrings(int, int, bool);
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bool UpdateFps();
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bool UpdateRenderCountString(int);
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bool RenderSceneToTexture(float);
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private:
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D3DClass* m_Direct3D;
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@@ -87,6 +91,8 @@ private:
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PositionClass* m_Position;
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FrustumClass* m_Frustum;
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XMMATRIX m_baseViewMatrix;
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RenderTextureClass* m_RenderTexture;
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DisplayPlaneClass* m_DisplayPlane;
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};
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#endif
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