MAJOR UPDATE - REWORK TEXTURE
-support texture tga retirer +support texture format standard ajouter
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@@ -89,7 +89,7 @@ public:
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void Render(ID3D11DeviceContext*);
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int GetIndexCount();
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ID3D11ShaderResourceView* GetTexture(int);
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ID3D11ShaderResourceView* GetTexture(int index) const;
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bool ChangeTexture(ID3D11Device*, ID3D11DeviceContext*, std::wstring filename, int index);
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private:
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