MAJOR UPDATE - REWORK TEXTURE
-support texture tga retirer +support texture format standard ajouter
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@@ -54,8 +54,6 @@ public:
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bool LoadTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, const std::wstring& filename);
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ID3D11ShaderResourceView* GetTexture() const;
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public :
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bool m_demoSpinning = false;
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XMVECTOR m_previousPosition;
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@@ -74,5 +72,4 @@ private:
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bool m_isGrounded;
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std::string m_name;
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ID3D11ShaderResourceView* m_Texture;
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};
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