+feat ( début reflection )
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@@ -31,10 +31,15 @@ public:
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void Render();
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void GetViewMatrix(XMMATRIX&);
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void RenderReflection(float);
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void GetReflectionViewMatrix(XMMATRIX&);
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private:
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float m_positionX, m_positionY, m_positionZ;
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float m_rotationX, m_rotationY, m_rotationZ;
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XMMATRIX m_viewMatrix;
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XMMATRIX m_reflectionViewMatrix;
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};
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#endif
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