Minor: Ajout du Light Map Shader au Sheder Manager
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@@ -12,6 +12,7 @@
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#include "specmapshaderclass.h"
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#include "transparentshaderclass.h"
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#include "lightshaderclass.h"
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#include "lightmapshaderclass.h"
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////////////////////////////////////////////////////////////////////////////////
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@@ -35,6 +36,7 @@ public:
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XMFLOAT3, XMFLOAT4, XMFLOAT3, XMFLOAT4, float);
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bool RenderTransparentShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, float);
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bool RenderlightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4[], XMFLOAT4[]);
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bool RenderlightMapShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
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private:
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TextureShaderClass* m_TextureShader;
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@@ -45,6 +47,7 @@ private:
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SpecMapShaderClass* m_SpecMapShader;
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TransparentShaderClass* m_TransparentShader;
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LightShaderClass* m_LightShader;
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LightMapShaderClass* m_LightMapShader;
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};
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#endif
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