Minor Update - Fix Warning + Add texture in the object inspector
Feat : + Show the texture of the object in the Object Window Fix : - No warning for now...
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@@ -43,7 +43,6 @@ ApplicationClass::~ApplicationClass()
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bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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{
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char mouseString1[32], mouseString2[32], mouseString3[32];
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char testString1[32], testString2[32], testString3[32];
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char modelFilename[128], textureFilename1[128], textureFilename2[128], textureFilename3[128], renderString[32];
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char bitmapFilename[128];
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char spriteFilename[128];
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@@ -598,12 +597,12 @@ bool ApplicationClass::Frame(InputClass* Input)
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currentMouseX = mouseX;
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float deltaX = currentMouseX - lastMouseX; // Calculez le d<>placement de la souris
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int deltaX = currentMouseX - lastMouseX; // Calculez le d<>placement de la souris
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lastMouseX = currentMouseX; // Mettez <20> jour la derni<6E>re position de la souris pour la prochaine image
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currentMouseY = mouseY;
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float deltaY = currentMouseY - lastMouseY; // Calculez le d<>placement de la souris
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int deltaY = currentMouseY - lastMouseY; // Calculez le d<>placement de la souris
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lastMouseY = currentMouseY; // Mettez <20> jour la derni<6E>re position de la souris pour la prochaine image
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// Set the frame time for calculating the updated position.
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@@ -1080,7 +1079,7 @@ void ApplicationClass::GenerateTerrain()
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char textureFilename3[128];
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XMMATRIX scaleMatrix;
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int scaleX, scaleY, scaleZ;
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float scaleX, scaleY, scaleZ;
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scaleX = 10.0f;
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scaleY = 1.0f;
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@@ -1231,6 +1230,13 @@ bool ApplicationClass::UpdateMouseStrings(int mouseX, int mouseY, bool mouseDown
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// Update the sentence vertex buffer with the new string information.
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result = m_MouseStrings[2].UpdateText(m_Direct3D->GetDeviceContext(), m_Font, finalString, 10, 100, 1.0f, 1.0f, 1.0f);
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if (!result)
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{
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return false;
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}
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return true;
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}
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bool ApplicationClass::UpdateFps()
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