Load Texture Rework Needed
This commit is contained in:
@@ -94,6 +94,8 @@ private:
|
||||
bool RenderRefractionToTexture();
|
||||
bool RenderReflectionToTexture();
|
||||
|
||||
ID3D11ShaderResourceView* LoadTexture(const std::string* filename);
|
||||
|
||||
private :
|
||||
|
||||
// ------------------------------------- //
|
||||
|
||||
Reference in New Issue
Block a user