Load Texture Rework Needed
This commit is contained in:
@@ -83,5 +83,7 @@ float4 CelShadingPixelShader(PixelInputType input) : SV_TARGET
|
||||
// Calculate the final color by combining the texture color with the light intensity and diffuse color.
|
||||
finalColor = textureColor * diffuseColor * lightIntensity;
|
||||
|
||||
return finalColor;
|
||||
//return finalColor;
|
||||
|
||||
return float4(normal * 0.5f + 0.5f, 1.0f);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user