Load Texture Rework Needed
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@@ -221,7 +221,6 @@ void ModelClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
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return;
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}
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bool ModelClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, vector<string> textureFile)
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{
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Logger::Get().Log("Loading textures", __FILE__, __LINE__);
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@@ -243,7 +242,9 @@ bool ModelClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceC
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Logger::Get().Log("Textures loaded", __FILE__, __LINE__);
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return true;
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// return the texture object array.
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return m_Textures;
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}
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void ModelClass::ReleaseTextures()
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