Load Texture Rework Needed

This commit is contained in:
2024-09-27 17:06:02 +02:00
parent 6a8172ab1f
commit cabf9b39d8
8 changed files with 122 additions and 16 deletions

View File

@@ -221,7 +221,6 @@ void ModelClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
return;
}
bool ModelClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, vector<string> textureFile)
{
Logger::Get().Log("Loading textures", __FILE__, __LINE__);
@@ -243,7 +242,9 @@ bool ModelClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceC
Logger::Get().Log("Textures loaded", __FILE__, __LINE__);
return true;
// return the texture object array.
return m_Textures;
}
void ModelClass::ReleaseTextures()