merge 3d diffuse lighting
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@@ -21,25 +21,25 @@ LightClass::~LightClass()
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void LightClass::SetDiffuseColor(float red, float green, float blue, float alpha)
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{
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m_diffuseColor = XMFLOAT4(red, green, blue, alpha);
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return;
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m_diffuseColor = XMFLOAT4(red, green, blue, alpha);
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return;
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}
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void LightClass::SetDirection(float x, float y, float z)
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{
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m_direction = XMFLOAT3(x, y, z);
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return;
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m_direction = XMFLOAT3(x, y, z);
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return;
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}
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XMFLOAT4 LightClass::GetDiffuseColor()
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{
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return m_diffuseColor;
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return m_diffuseColor;
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}
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XMFLOAT3 LightClass::GetDirection()
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{
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return m_direction;
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return m_direction;
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}
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