Patch - Doc Update - V12.8.1

This commit is contained in:
2025-07-28 17:37:15 +02:00
parent 9431552316
commit ccd0d045f9
201 changed files with 9244 additions and 3316 deletions

View File

@@ -18,21 +18,68 @@ using namespace DirectX;
class camera_class
{
public:
/**
* @brief Default constructor for camera_class.
* Initializes the camera position and rotation to zero.
*/
camera_class();
camera_class(const camera_class&);
~camera_class();
/**
* @brief Sets the position of the camera in 3D space.
*
* @param position_x The x-coordinate of the camera's position.
* @param position_y The y-coordinate of the camera's position.
* @param position_z The z-coordinate of the camera's position.
*/
void set_position(float, float, float);
/**
* @brief Sets the rotation of the camera in 3D space.
*
* @param rotation_x The rotation around the x-axis in degrees.
* @param rotation_y The rotation around the y-axis in degrees.
* @param rotation_z The rotation around the z-axis in degrees.
*/
void set_rotation(float, float, float);
/**
* @brief Gets the current position of the camera.
*
* @return A 3D vector representing the camera's position.
*/
XMFLOAT3 get_position();
/**
* @brief Gets the current rotation of the camera.
*
* @return A 3D vector representing the camera's rotation in degrees.
*/
XMFLOAT3 get_rotation();
/**
* @brief Updates the camera's view matrix based on its position and rotation.
* This method recalculates the view matrix to reflect the current camera state.
*/
void render();
/**
* @brief Retrieves the current view matrix of the camera.
*
* @return The view matrix representing the camera's orientation and position.
*/
XMMATRIX get_view_matrix(XMMATRIX& view_matrix) const;
/**
* @brief Renders the reflection of the scene from the camera's perspective.
*
* @param reflection_plane_y The y-coordinate of the reflection plane.
*/
void render_reflection(float);
/**
* @brief Retrieves the reflection view matrix of the camera.
*
* @param reflection_view_matrix The matrix to store the reflection view matrix.
*/
void get_reflection_view_matrix(XMMATRIX&) const;
private: