Minor - Add Unitest environment - V10.7.0
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@@ -12,8 +12,10 @@ public:
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void set_render_target(ID3D11DeviceContext* context);
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void clear_render_target(ID3D11DeviceContext* context, float depth = 1.0f);
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ID3D11ShaderResourceView* get_shader_resource_view();
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private:
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ID3D11Texture2D* depth_texture_;
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