Shader manager
Erreur de transformation
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34
enginecustom/shadermanagerclass.h
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34
enginecustom/shadermanagerclass.h
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#ifndef _SHADERMANAGERCLASS_H_
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#define _SHADERMANAGERCLASS_H_
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///////////////////////
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// MY CLASS INCLUDES //
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///////////////////////
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#include "textureshaderclass.h"
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#include "lightshaderclass.h"
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#include "normalmapshaderclass.h"
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////////////////////////////////////////////////////////////////////////////////
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// Class name: ShaderManagerClass
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////////////////////////////////////////////////////////////////////////////////
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class ShaderManagerClass
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{
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public:
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ShaderManagerClass();
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ShaderManagerClass(const ShaderManagerClass&);
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~ShaderManagerClass();
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bool Initialize(ID3D11Device*, HWND);
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void Shutdown();
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bool RenderTextureShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*);
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bool RenderLightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4);
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bool RenderNormalMapShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4);
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private:
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TextureShaderClass* m_TextureShader;
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LightShaderClass* m_LightShader;
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NormalMapShaderClass* m_NormalMapShader;
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};
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#endif
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