fix du spawn d'un objet

fix:
+ les objets ne spawn plus a une distance elevees
This commit is contained in:
StratiX0
2024-04-22 14:50:14 +02:00
parent 23da293d54
commit d51619f437
4 changed files with 11 additions and 8 deletions

View File

@@ -744,8 +744,7 @@ bool ApplicationClass::Frame(InputClass* Input)
object->SetAcceleration(XMVectorZero());
// Apply forces
m_Physics->ApplyGravity(object, frameTime);
m_Physics->ApplyDrag(object, 1.0f, frameTime);
float forceX = 0, forceY = 0, forceZ = 0, forceW = 0;
@@ -779,11 +778,14 @@ bool ApplicationClass::Frame(InputClass* Input)
position = position + velocity * frameTime;
object->SetPosition(position);
// Check if the object has fallen below the ground
if (XMVectorGetY(object->GetPosition()) < -10.0f)
m_Physics->ApplyGravity(object, frameTime);
m_Physics->ApplyDrag(object, 1.0f, frameTime);
// Check if the object has fallen below a certain position
if (XMVectorGetY(object->GetPosition()) < -30.0f)
{
XMVECTOR currentPosition = object->GetPosition(); // Obtain the current position of the object
object->SetPosition(XMVectorSetY(currentPosition, 20.0f)); // Define the new position of the object
object->SetPosition(XMVectorSetY(currentPosition, 50.0f)); // Define the new position of the object
}
object->m_previousPosition = object->GetPosition();