Minor: Ajout du Multitexturing dans le shader manager
Actuellement envie de DCD, JPP des Lights 😠
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@@ -11,7 +11,6 @@
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#include "lightshaderclass.h"
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#include "lightclass.h"
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#include "lightmapshaderclass.h"
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#include "multitextureshaderclass.h"
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#include "alphamapshaderclass.h"
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#include "bitmapclass.h"
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#include "spriteclass.h"
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@@ -70,7 +69,6 @@ private:
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LightClass* m_Light;
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LightClass* m_Lights;
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LightMapShaderClass* m_LightMapShader;
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MultiTextureShaderClass* m_MultiTextureShader;
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AlphaMapShaderClass* m_AlphaMapShader;
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ModelClass* m_Model;
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TextureShaderClass* m_TextureShader;
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