Minor patch - Log system + Exécutable fonctionnel
Feat : + Log systeme
This commit is contained in:
@@ -22,12 +22,15 @@ ModelClass::~ModelClass()
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bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* modelFilename, char* textureFilename1, char* textureFilename2, char* textureFilename3,
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char* textureFilename4, char* textureFilename5, char* textureFilename6)
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{
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logger.Log("Initializing model class", __FILE__, __LINE__);
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bool result;
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// Load in the model data.
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result = LoadModel(modelFilename);
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if (!result)
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{
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logger.Log("Failed to load model data", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -38,15 +41,19 @@ bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceCon
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result = InitializeBuffers(device);
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if (!result)
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{
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logger.Log("Failed to initialize buffers", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Load the textures for this model.
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result = LoadTextures(device, deviceContext, textureFilename1, textureFilename2, textureFilename3, textureFilename4, textureFilename5, textureFilename6);
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if (!result)
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{
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logger.Log("Failed to load textures", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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logger.Log("Model class initialized", __FILE__, __LINE__);
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return true;
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}
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@@ -88,6 +95,8 @@ ID3D11ShaderResourceView* ModelClass::GetTexture(int index)
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bool ModelClass::InitializeBuffers(ID3D11Device* device)
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{
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logger.Log("Initializing buffers", __FILE__, __LINE__);
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VertexType* vertices;
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unsigned long* indices;
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D3D11_BUFFER_DESC vertexBufferDesc, indexBufferDesc;
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@@ -130,6 +139,7 @@ bool ModelClass::InitializeBuffers(ID3D11Device* device)
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result = device->CreateBuffer(&vertexBufferDesc, &vertexData, &m_vertexBuffer);
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if (FAILED(result))
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{
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logger.Log("Failed to create vertex buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -150,6 +160,7 @@ bool ModelClass::InitializeBuffers(ID3D11Device* device)
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result = device->CreateBuffer(&indexBufferDesc, &indexData, &m_indexBuffer);
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if (FAILED(result))
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{
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logger.Log("Failed to create index buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -160,6 +171,8 @@ bool ModelClass::InitializeBuffers(ID3D11Device* device)
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delete[] indices;
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indices = 0;
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logger.Log("Buffers initialized", __FILE__, __LINE__);
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return true;
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}
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@@ -210,6 +223,8 @@ void ModelClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
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bool ModelClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* filename1, char* filename2, char* filename3, char* filename4, char* filename5,
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char* filename6)
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{
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logger.Log("Loading textures", __FILE__, __LINE__);
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bool result;
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@@ -219,45 +234,54 @@ bool ModelClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceC
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result = m_Textures[0].Initialize(device, deviceContext, filename1);
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if (!result)
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{
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logger.Log("Failed to initialize texture", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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result = m_Textures[1].Initialize(device, deviceContext, filename2);
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if (!result)
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{
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logger.Log("Failed to initialize texture", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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result = m_Textures[2].Initialize(device, deviceContext, filename3);
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if (!result)
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{
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logger.Log("Failed to initialize texture", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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result = m_Textures[3].Initialize(device, deviceContext, filename4);
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if (!result)
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{
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logger.Log("Failed to initialize texture", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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result = m_Textures[4].Initialize(device, deviceContext, filename5);
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if (!result)
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{
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logger.Log("Failed to initialize texture", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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result = m_Textures[5].Initialize(device, deviceContext, filename6);
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if (!result)
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{
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logger.Log("Failed to initialize texture", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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logger.Log("Textures loaded", __FILE__, __LINE__);
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return true;
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}
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void ModelClass::ReleaseTextures()
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{
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logger.Log("Releasing textures", __FILE__, __LINE__);
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// Release the texture object array.
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if (m_Textures)
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{
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@@ -272,11 +296,15 @@ void ModelClass::ReleaseTextures()
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m_Textures = 0;
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}
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logger.Log("Textures released", __FILE__, __LINE__);
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return;
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}
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bool ModelClass::LoadModel(char* filename)
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{
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logger.Log("Loading model", __FILE__, __LINE__);
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ifstream fin;
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char input;
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int i;
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@@ -288,6 +316,7 @@ bool ModelClass::LoadModel(char* filename)
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// If it could not open the file then exit.
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if (fin.fail())
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{
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logger.Log("Failed to open model file", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -327,11 +356,15 @@ bool ModelClass::LoadModel(char* filename)
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// Close the model file.
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fin.close();
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logger.Log("Model loaded", __FILE__, __LINE__);
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return true;
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}
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void ModelClass::CalculateModelVectors()
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{
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logger.Log("Calculating model vectors", __FILE__, __LINE__);
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int faceCount, i, index;
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TempVertexType vertex1, vertex2, vertex3;
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VectorType tangent, binormal;
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@@ -394,11 +427,15 @@ void ModelClass::CalculateModelVectors()
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m_model[index - 3].bz = binormal.z;
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}
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logger.Log("Model vectors calculated", __FILE__, __LINE__);
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return;
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}
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void ModelClass::CalculateTangentBinormal(TempVertexType vertex1, TempVertexType vertex2, TempVertexType vertex3, VectorType& tangent, VectorType& binormal)
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{
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logger.Log("Calculating tangent and binormal", __FILE__, __LINE__);
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float vector1[3], vector2[3];
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float tuVector[2], tvVector[2];
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float den;
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@@ -449,16 +486,22 @@ void ModelClass::CalculateTangentBinormal(TempVertexType vertex1, TempVertexType
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binormal.y = binormal.y / length;
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binormal.z = binormal.z / length;
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logger.Log("Tangent and binormal calculated", __FILE__, __LINE__);
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return;
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}
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void ModelClass::ReleaseModel()
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{
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logger.Log("Releasing model", __FILE__, __LINE__);
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if (m_model)
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{
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delete[] m_model;
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m_model = 0;
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}
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logger.Log("Model released", __FILE__, __LINE__);
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return;
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}
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