feat: nouveau plane
feat: + Ajout d'un nouveau plane, l'ancien etait casse + "Ajout" des colisions avec les planes, les planes sont traites comme des cubes
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@@ -83,6 +83,10 @@ bool Physics::IsColliding(Object* object1, Object* object2)
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std::string type1 = object1->GetName();
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std::string type2 = object2->GetName();
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// Treat "plane" objects as "cube"
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if (type1 == "plane") type1 = "cube";
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if (type2 == "plane") type2 = "cube";
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if (type1 == "cube" && type2 == "cube")
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{
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return CubesOverlap(object1, object2);
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