Revert "Minor - Start Shadow Map - V10.5.0"
This reverts commit d6b7626446.
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@@ -1,33 +0,0 @@
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#pragma once
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#include <d3d11.h>
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class shadow_map
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{
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public:
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shadow_map();
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shadow_map(const shadow_map&) = delete;
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shadow_map& operator=(const shadow_map&) = delete;
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~shadow_map();
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bool initialize(
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ID3D11Device* device,
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int shadow_map_width,
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int shadow_map_height
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);
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void set_render_target(ID3D11DeviceContext* context);
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void clear_render_target(ID3D11DeviceContext* context, float depth);
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ID3D11ShaderResourceView* get_shader_resource_view() const;
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void shutdown();
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private:
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ID3D11Texture2D* depth_texture_;
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ID3D11DepthStencilView* depth_stencil_view_;
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ID3D11ShaderResourceView* shader_resource_view_;
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D3D11_VIEWPORT viewport_;
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};
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