Fix Water Shader dans le shader manager

This commit is contained in:
GolfOcean334
2024-04-12 15:56:59 +02:00
parent c7d2d13388
commit df55562d59
5 changed files with 81 additions and 9 deletions

View File

@@ -41,8 +41,8 @@ public:
bool RenderlightMapShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
bool RenderRefractionShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*,
XMFLOAT3, XMFLOAT4, XMFLOAT4, XMFLOAT4);
bool RenderWaterShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*,
ID3D11ShaderResourceView*, float, float);
bool RenderWaterShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*,
ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, float, float);
private:
TextureShaderClass* m_TextureShader;
NormalMapShaderClass* m_NormalMapShader;