Fix Water Shader dans le shader manager
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@@ -31,14 +31,14 @@ bool WaterShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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int error;
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// Set the filename of the vertex shader.
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error = wcscpy_s(vsFilename, 128, L"../Engine/water.vs");
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error = wcscpy_s(vsFilename, 128, L"water.vs");
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if (error != 0)
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{
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return false;
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}
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// Set the filename of the pixel shader.
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error = wcscpy_s(psFilename, 128, L"../Engine/water.ps");
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error = wcscpy_s(psFilename, 128, L"water.ps");
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if (error != 0)
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{
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return false;
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