Water Shader a finir dans le shader manager

This commit is contained in:
GolfOcean334
2024-04-11 11:02:48 +02:00
parent cf434ffca0
commit df9d3db5b1
11 changed files with 1442 additions and 7 deletions

View File

@@ -13,6 +13,8 @@
#include "transparentshaderclass.h"
#include "lightshaderclass.h"
#include "lightmapshaderclass.h"
#include "refractionshaderclass.h"
#include "watershaderclass.h"
////////////////////////////////////////////////////////////////////////////////
@@ -37,7 +39,10 @@ public:
bool RenderTransparentShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, float);
bool RenderlightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4[], XMFLOAT4[]);
bool RenderlightMapShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
bool RenderRefractionShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*,
XMFLOAT3, XMFLOAT4, XMFLOAT4, XMFLOAT4);
bool RenderWaterShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*,
ID3D11ShaderResourceView*, float, float);
private:
TextureShaderClass* m_TextureShader;
NormalMapShaderClass* m_NormalMapShader;
@@ -48,6 +53,8 @@ private:
TransparentShaderClass* m_TransparentShader;
LightShaderClass* m_LightShader;
LightMapShaderClass* m_LightMapShader;
RefractionShaderClass* m_RefractionShader;
WaterShaderClass* m_WaterShader;
};
#endif