MAJOR UPDATE - BROKEN
- New way of loading Texture
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@@ -30,6 +30,8 @@
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#include "reflectionshaderclass.h"
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#include "physics.h"
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#include <WICTextureLoader.h>
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/////////////
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// GLOBALS //
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@@ -85,6 +87,8 @@ public:
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void SetCelShading(bool enable) { m_enableCelShading = enable; };
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std::vector<ID3D11ShaderResourceView*> textures;
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private:
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bool Render(float, float, float, float, float);
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bool UpdateMouseStrings(int, int, bool);
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