MAJOR UPDATE - BROKEN

- New way of loading Texture
This commit is contained in:
2024-09-28 20:16:44 +02:00
parent 6a8172ab1f
commit e20a2aa365
32 changed files with 10727 additions and 117 deletions

View File

@@ -30,6 +30,8 @@
#include "reflectionshaderclass.h"
#include "physics.h"
#include <WICTextureLoader.h>
/////////////
// GLOBALS //
@@ -85,6 +87,8 @@ public:
void SetCelShading(bool enable) { m_enableCelShading = enable; };
std::vector<ID3D11ShaderResourceView*> textures;
private:
bool Render(float, float, float, float, float);
bool UpdateMouseStrings(int, int, bool);