Fix: Normal Shader
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@@ -66,14 +66,13 @@ private:
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LightShaderClass* m_LightShader;
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LightClass* m_Light;
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LightClass* m_Lights;
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LightMapShaderClass* m_LightMapShader;
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int m_numLights;
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ModelClass* m_Model;
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TextureShaderClass* m_TextureShader;
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BitmapClass* m_Bitmap;
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SpriteClass* m_Sprite;
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TimerClass* m_Timer;
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TextClass* m_MouseStrings;
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int m_numLights;
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FontShaderClass* m_FontShader;
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TextClass* m_RenderCountString;
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FontClass* m_Font;
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@@ -81,7 +80,6 @@ private:
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FpsClass* m_Fps;
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TextClass* m_FpsString;
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int m_previousFps;
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NormalMapShaderClass* m_NormalMapShader;
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SpecMapShaderClass* m_SpecMapShader;
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ShaderManagerClass* m_ShaderManager;
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ModelListClass* m_ModelList;
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