true architecture
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26
enginecustom/Main.cpp
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26
enginecustom/Main.cpp
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#include "systemclass.h"
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
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{
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SystemClass* System;
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bool result;
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// Create the system object.
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System = new SystemClass;
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// Initialize and run the system object.
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result = System->Initialize();
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if (result)
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{
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System->Run();
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}
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// Shutdown and release the system object.
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System->Shutdown();
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delete System;
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System = 0;
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return 0;
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}
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