ajout deplacement camera
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@@ -20,14 +20,17 @@ public:
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void SetFrameTime(float);
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void GetRotation(float&, float&);
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void GetPosition(float&, float&, float&);
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void TurnLeft(bool);
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void TurnRight(bool);
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void TurnMouse(float, float);
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void MoveCamera(bool, bool, bool, bool, bool, bool);
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private:
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float m_frameTime;
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float m_rotationY, m_rotationX;
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float m_positionX, m_positionY, m_positionZ;
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float m_leftTurnSpeed, m_rightTurnSpeed, m_horizontalTurnSpeed, m_verticalTurnSpeed;
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};
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