Render terrain ok
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@@ -17,7 +17,7 @@ TextureClass::~TextureClass()
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{
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}
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bool TextureClass::Initialize(ID3D11Device * device, ID3D11DeviceContext * deviceContext, char* filename)
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bool TextureClass::Initialize(ID3D11Device * device, ID3D11DeviceContext * deviceContext,const char* filename)
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{
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bool result;
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int height, width;
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